APPLYING SCIENTIFIC RESEARCH, BEST PRACTICES, AND WISDOM.


Want a Peaceful, Productive, Happy and Healthy Classroom or School?>
Use the PAX Good Behavior Game Good

Research proven for kids, teachers, & others…

Benefits in the classroom…..
Compatible with other prevention efforts.
Major improvement in engaged learning.
60-90 minute more time to teach and learn each day.
75-125 fewer disruptions per hour in classes.
20%-30% less need for special education.

Reductions in deviant and criminal behaviors……
A 30% to 60% reduction in referrals, suspensions or expulsions.
Significant reduction in life-time juvenile and adult criminal acts.

Increased mental health……
50% - 70% reduction in mental health difficulties (e.g., ADHD and conduct symptoms).
A 10% to 30% reduction injuries or stress related complaints.
Reduction in directly observable symptoms of ADHD such as inattention and fidgeting, even for children not on medication.
Reduction in observable symptoms of Oppositional Defiance and Conduct Disorders, whether or not the child is in therapy or the family is receiving interventions.
Reduction in the manifest symptoms of depression or PTSD.

Substance Use Prevention…..
25% to 50% reduction in use of tobacco or other drugs over a child’s lifetime.
This includes methamphetamine, GBH, marijuana and more.

A Best Practice…
“There are over 20 published studies on the positive effects of the Good Behavior Game showing many positive outcomes such as: reducing disruptions, aggression, increasing engaged instruction, reducing ADHD symptoms, decreasing drug use, decreasing tobacco use, decreasing criminal behavior, reducing costly problems for society for pennies per day.”
-Dr. Dennis Embry, creator of the PAX Good Behavior Game

The Good Behavior Game is a named best practice by:
  • The Centers for Substance Abuse Prevention
  • The Surgeon General
  • The American Federation of Teachers
  • The National Registry of Effective Programs
  • And many, many others


Easy to Use…
One teacher or whole school can start PAX Good Behavior Game — unlike other best practices. Can be started and be effective ANY time of the year – unlike most best practices. Reduces need for so many programs, easing burden of staff, unlike many best practices that take class time. Flexible yet consistently produces high quality results; low cost and saves money and time; involves school and home, too.

Uses break-through “behavioral vaccine” concept as simple as hand washing to prevent disease.
Applies latest “brainecogenomic” research so that staff learn the principles to use with new challenges.

For more information about the Good Behavior game contact:
Claire Richardson
claire@paxis.org
520-907-5240
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